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how to return value from a function and exit it after that

I write a program to learn english with sdl2 and I want to return a vlue from a function in another function every function have separate window and I want to close window after return this value how...

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References can't be used with more than one variable.

Well I just learned an important lesson.  References can not be used to point to different variables.  I am trying to refactor everything that is affected.  The function parameters have been changed...

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Soulborn: a openworld RPG adeventure (small indie team needs your feedback)

Hello guys, I am proud to introduce our Indie openworld RPG adventure, Soulborn:Explore a breathtaking and mystical world where you face exciting puzzles and nasty enemies as Brynjar Townshield, a...

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Wanted 3d terrain designer and programmer

Hi,I am always frustrated at the amount of effort that has gone in to a lot of mobile games these days that make them look really good but are just cash making bore fests with no real game play.I am...

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Help with SFML Collision and Gravity

This is my first attempt with SFML and game development, and I'm having issues with the collision and gravity.I'm making a 2D platformer game using a tilemap system.Collision seems to be...

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FORUM8 Acquires copyright of Premium Arts Cross-platform Game Engine "Chidori"

May 2020 Tokyo Japan, FORUM8 the specialist developer of photo-realistic 3D virtual reality software has announced the acquisition of the copyright for the Chidori Gaming platform from Premium ARTS...

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[Revenue Share] [Art+Writing] Trion Flux: Story-driven sci-fi adventure &...

Please send me a direct message, or apply at Crowdsourcer.ioSome years ago I wanted to develop a game with a complex story and deep dialogue but ended up developing a tool called Chat Mapper instead....

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Can I move .exe.config file?

Hi,My VS Windows project pulls in 5 packages and therefore creates 5 DLL files next to the executable. I think this looks ugly so I have moved the DLLs to a subfolder and use the <probing>...

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AMD Relaunches GPUOpen with new GPUOpen Tools and Tech

AMD issued a blog post announcing the relaunch of GPUOpen with a brand new re-design for developers, continuing its commitment to innovation through open standards. To celebrate, the company is...

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Which unity?

Good afternoon, I'm starting to learn unity, the computer is powerful, it seems like it should run any version of the program (My PC: RTX 2070 super, 32gb ddr4, core i7 9700k, 600w ).  I downloaded the...

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BI - Devblog[#4]

Hello everyone, today is part 4 of our devblog and I want to share what we have done this week. In today's blog you will not see some fantastic new features 🙂 cause for the most part we polishing what...

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Barbarian Invasion

Isometric mobile game in TD style which i made with my friend in our free time) The project is done for educational purposes, we learn during the project, so there will inevitably be bugs and errors)...

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Hexagons 2048 Puzzle: Swap n Merge Numbers

Hexagons 2048 puzzle: swap and merge numbers is a brand new match-3 numbers puzzle. Just swap 2 numbers to match 3 or more same adjacent hexa numbers to merge them into the next higher numbers.It is a...

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Hexa Puzzle: Shoot n Merge Numbers

Hexagons: shoot and merge numbers is a brand new match-3 puzzle game. Just shoot and merge hexagon numbers.It is an easy but challenging merge block puzzle.Google Play Store: Hexa Puzzle: Shoot n Merge...

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FPS style camera best practices / advice?

Looking for some advice on implementing a first person shooter style camera in a 3d engine. I have a working solution, but I'm starting to think I may have implemented this in a weird way. Currently, I...

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Using tinyobjloader library - material file is not loaded when loading object

I'm using tinyobjloader (https://github.com/tinyobjloader/tinyobjloader)​ library to load my Wavefront Object files, however there is a bit of an issue when it comes to loading the “material” .mtl file...

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Input Devices, a work in progress.

Welcome back to Creating Valkyrie, and thanks for everyone that follows this blog, as it passed 25,000 views this week. Posting here is helpful to me to vent during the stress of the creative process...

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Valkyrie open-source cross-platform engine

Valkyrie is a 2D side-scrolling game engine written in C# using the Xamarin cross-platform framework. 1 common code base can be compiled to native assemblies for iOS, Android and Universal Windows...

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HTML5 Canvas Tile scroll

Dear GameDev users,i'm new in canvas world. and i need a help.i'm create a 300x300 tile map (with 64x64 tiles). (19200px X 19200 px)<canvas id="entities" width="1440" height="800">Your browser...

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OTF charsets issue

Hello everyone.I am working on my own OTF parser on C# and I am currently stuck on charsets.I successfully parsed the list of charsets and found out that it contains several formats, which is not...

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