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Steps to draw 2D point lit scene with shadows

I'm thinking about how I would go about creating a 2D scene that allows for multiple point lights that each cast shadows over a scene that contains objects, exclusively broken down into line...

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Magiloga: Magical girl loli gangsta

Hello we are a growing team working on a rpg with visual novel elements we like to call magiloga.We are looking for someone with experience with blender and vroid in particulare clothing and some...

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Umka: a new statically typed embeddable scripting language

The first version of Umka, a statically typed embeddable scripting language, has been released. It combines the simplicity and flexibility needed for scripting with a compile-time protection against...

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Umka: a new statically typed embeddable scripting language

OverviewUmka is a statically typed embeddable scripting language, has been released. It combines the simplicity and flexibility needed for scripting with a compile-time protection against type errors....

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Weekly Updates # 75 - Masking

Hello there! I hope you're having a nice Saturday!I'm gonna put it simply: this week was kinda tough to work on stuff. There were a lot of internal Unity bugs and most of the week was waiting on...

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Vaporwave Roguelite

This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it. There's also relics, shops, weapons and gold (of course).  It'll have a really classic level generation with...

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Const everything in shaders? Practicality, readability, consistency

Hi,Curious/want advice what other GPU devs perspectives are on spamming const in front of every variable in shader code or what guideline you follow? I'm on a new team and we have different opinions on...

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Issues with FPS Camera

Hello! I'm currently working on a 3D camera, and I have it mostly working but I'm having a small issue with rotations.Basically, when the I rotate the camera to the left, and move forwards, the camera...

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Neon Tail - Devlog 61

There's also that perpetual lack of satisfaction with my own work. I wouldn't be where I am without it, doing so many different things like art and coding, but I never feel... well satisfied neither.I...

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Hexa Columns 2048 Puzzle: Drop n Merge Numbers

Hexagons columns 2048: drop and merge numbers is a brand new match-3 puzzle game. Just drop hexagon columns and merge numbers. It’s a relaxing and brain training 2048 numbers game.Google Play Store:...

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Can anybody help me make art for my game?

Hey Guys!I am currently working on a horror game called "WELSH". I just wanted to ask can anybody do the art for the game because I have no artistic skills whatsoever. If you want to help me out then...

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How to make character fly up only when pressing action key?

I am really new to Unreal and as such come across issues all the time. That being said, I am currently trying to make a small 2d platformer to just wet my appitite for game dev.One of the mechanics I...

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Build, Expand, and Manage (Socially) Challenge is Now Live!

After feedback from the community, the Build, Expand, and Manage (Socially) Challenge is now live.This challenge focuses on a theme of building and managing finite resources and economic constraints...

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Battle Bugs

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Managing shaders for different models with different textures

I have a scene-manager which loads models from different files. Some models have textures like normal-map and specular-map some don't have one of which and some just have a diffuse (color) texture. As...

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vertical side scroller

well I am working on a vertical side scroller like 1943. I have drawn a plane at the bottom of the screen which shoots bullets up the screen, I  also have a enemy plane that moves down the screen. my...

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Download Now!!!

Download Here: https://play.google.com/store/apps/details?id=com.SnorlaxHD.ShootyBalls​

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OpenAL source stopped, but no buffers seem to be processed

Hello Everyone,I haven't touched my audio related code in a while, since it worked for me. However, I was using the Creative OpenAL libraries rather than OpenALSoft, and wanted to upgrade. So I linked...

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Candy's Space Mysteries II: Missions on earthlike Planets

Hi,Since the latest vision of this game callen: Candy's Space Adventures: The Messages from the Lillians v9.37, i've done done many changes to Candy's Space Mysteries: Missions on the Blue Planets...

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PBR - direct and indirect lighting?

I was thinking of implementing PBR in my engine and so I went about researching it. I haven’t found it the easiest thing to comprehend but I’ve seen a few papers that explain it pretty well but I’ve...

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