Steps to draw 2D point lit scene with shadows
I'm thinking about how I would go about creating a 2D scene that allows for multiple point lights that each cast shadows over a scene that contains objects, exclusively broken down into line...
View ArticleMagiloga: Magical girl loli gangsta
Hello we are a growing team working on a rpg with visual novel elements we like to call magiloga.We are looking for someone with experience with blender and vroid in particulare clothing and some...
View ArticleUmka: a new statically typed embeddable scripting language
The first version of Umka, a statically typed embeddable scripting language, has been released. It combines the simplicity and flexibility needed for scripting with a compile-time protection against...
View ArticleUmka: a new statically typed embeddable scripting language
OverviewUmka is a statically typed embeddable scripting language, has been released. It combines the simplicity and flexibility needed for scripting with a compile-time protection against type errors....
View ArticleWeekly Updates # 75 - Masking
Hello there! I hope you're having a nice Saturday!I'm gonna put it simply: this week was kinda tough to work on stuff. There were a lot of internal Unity bugs and most of the week was waiting on...
View ArticleVaporwave Roguelite
This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it. There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with...
View ArticleConst everything in shaders? Practicality, readability, consistency
Hi,Curious/want advice what other GPU devs perspectives are on spamming const in front of every variable in shader code or what guideline you follow? I'm on a new team and we have different opinions on...
View ArticleIssues with FPS Camera
Hello! I'm currently working on a 3D camera, and I have it mostly working but I'm having a small issue with rotations.Basically, when the I rotate the camera to the left, and move forwards, the camera...
View ArticleNeon Tail - Devlog 61
There's also that perpetual lack of satisfaction with my own work. I wouldn't be where I am without it, doing so many different things like art and coding, but I never feel... well satisfied neither.I...
View ArticleHexa Columns 2048 Puzzle: Drop n Merge Numbers
Hexagons columns 2048: drop and merge numbers is a brand new match-3 puzzle game. Just drop hexagon columns and merge numbers. It’s a relaxing and brain training 2048 numbers game.Google Play Store:...
View ArticleCan anybody help me make art for my game?
Hey Guys!I am currently working on a horror game called "WELSH". I just wanted to ask can anybody do the art for the game because I have no artistic skills whatsoever. If you want to help me out then...
View ArticleHow to make character fly up only when pressing action key?
I am really new to Unreal and as such come across issues all the time. That being said, I am currently trying to make a small 2d platformer to just wet my appitite for game dev.One of the mechanics I...
View ArticleBuild, Expand, and Manage (Socially) Challenge is Now Live!
After feedback from the community, the Build, Expand, and Manage (Socially) Challenge is now live.This challenge focuses on a theme of building and managing finite resources and economic constraints...
View ArticleManaging shaders for different models with different textures
I have a scene-manager which loads models from different files. Some models have textures like normal-map and specular-map some don't have one of which and some just have a diffuse (color) texture. As...
View Articlevertical side scroller
well I am working on a vertical side scroller like 1943. I have drawn a plane at the bottom of the screen which shoots bullets up the screen, I also have a enemy plane that moves down the screen. my...
View ArticleDownload Now!!!
Download Here: https://play.google.com/store/apps/details?id=com.SnorlaxHD.ShootyBalls
View ArticleOpenAL source stopped, but no buffers seem to be processed
Hello Everyone,I haven't touched my audio related code in a while, since it worked for me. However, I was using the Creative OpenAL libraries rather than OpenALSoft, and wanted to upgrade. So I linked...
View ArticleCandy's Space Mysteries II: Missions on earthlike Planets
Hi,Since the latest vision of this game callen: Candy's Space Adventures: The Messages from the Lillians v9.37, i've done done many changes to Candy's Space Mysteries: Missions on the Blue Planets...
View ArticlePBR - direct and indirect lighting?
I was thinking of implementing PBR in my engine and so I went about researching it. I haven’t found it the easiest thing to comprehend but I’ve seen a few papers that explain it pretty well but I’ve...
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