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Seeking Team Members for Fantasy RTS!

Hello! We are Project Amindale, and we're looking for team members to join us in creating our game!Amindale is an RTS that we are building in the Unreal engine. It takes place in the low-fantasy...

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Project Escapes(Day 7)

Day 7 everything is coming together.Today we added connectors and levers, added the functionality to “power” a block. And changed some code to get it working a bit better. Next step is to add some...

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Always Room For Refinement

Every piece of art has a moment when it's complete, when we have to move on to work on something else. Until then, we keep polishing, keep refining; for an interface, that means making things easier to...

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Hibotchi (Quarantine Edition)

Hi all,I hope you are all staying safe in isolation, and keeping yourselves busy during these trying times.I recently spent some time adding Unity's 2D Lighting System to my project, as well as Music,...

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Creative Block - May Kandria Update

It's a new month, and that usually means I'm supposed to write a monthly update on the progress with Kandria. Thinking about that though made me feel very depressed because I realised that I hadn't...

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Kandria

Quote As humanity advanced and developed technology to ever greater heights, the singularity was finally within reach: an accidental discovery lead to fully sentient androids being developed and...

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HiBOTCHi

What started out as a Tetris/Slay the Spire mashup has progressed through iteration into a game about cooking & serving customers. Match three (or two, or four) falling foods by manipulating their...

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Game Music For Hire

Hello,I represent Rewoolation Studio. Do you want music for your game? Contact me: rewoolationstudio@gmail.com.A small sample on the website: https://rewoolationstudio.com/game-music-for-hire/​ Have a...

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How many released games implement multiplayer with a separate server executable?

I've done it both ways, and there are pros and cons to each. On the one hand, it's nice presenting a simplified usage to the user. They load the game, select Host Multiplayer, and off they go. On the...

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Root Motion animations in networked games

Hello guys!Does anyone have experience with root motion animations, and have integrated them into a networked game? If so how did you achieve it?

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LOTLW Devblog #15: The last entry?

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097560/announcements/detail/2189256456741150744]here[/url].Read more

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LOTLW Devblog #15: The last entry?

Hey all,This might be the last entry I write because it just takes too much time. For example previous entry - "LOTLW Devblog #14: Geography of the Locked World" - took me almost a day to write and...

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How do you render your game engine text?

HiHow do most people render fonts in their engines?  For a while now I've been rendering a quad containing the entire text and passing a constant float buffer containing the letter lookups in a long...

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Seeking someone to make games with

Hello!I'm a game programming student from Sweden who is looking for someone to make small projects with, preferably other students. Thing is, at the uni I'm studying at we don't have either design or...

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Flocking Problem: Formations / Shapes In 2D Space

Hello, I've been trying to figure out how to keep a flock in a specific shape, or formation, while moving & steering it in the most natural way.I have a flock that follows a non-Boid leader, now I...

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Tools for designing data

This isn't a game design problem, rather a game design tool problem.Imagine a strategy game where you need to store lots of stats such as:name | hp | attack | defense warrior | 100 | 50 | 50 archer |...

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New game Labyrinth Maze Runner

I have been released this game could you leave feedback its my first game .https://play.google.com/store/apps/details?id=com.DevelopingbyRamic.LabyrinthRunner

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Marching Cubes Compute Shader

I have a C++ and GLSL code that computes Marching Cubes. It's slow as hell, and the biggest problem is that it calculates the right number of triangles, but not the right vertices.The C++ code is...

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Graphics Programming weekly - Issue 130 — May 3, 2020

Real-time Shadowsthe presentation provides an in-depth overview of shadow techniques for real-time applicationsdiscusses what shadow maps are, how they are rendered, stored and usedprovides an overview...

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Dev Diary #118 - Last Week, In Summary 16: Website Updates

Hello and welcome to this weeks dev diary, the short version!The last week went along these topics;Explored using animated SVG on the loading page, trying to recreate some functionality of JS effects,...

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