Trying to export binary models from a DX9 game
I am trying to build a tool to export and import binary models from an old DX9 game. The models are packed in a single file and I have managed to extract the relevant parts in hexadecimal.By analyzing...
View Articlebasic shader questions
Hias a shader newbie, I want to use a existing shader but don't understand to begin those:// texturesuniform sampler2D u_textureFg;uniform sampler2D u_textureBg;…// alpha-blends two colorsvec4...
View ArticleHow relevant are power-of-two textures on modern hardware?
How relevant are power-of-two textures on modern hardware? Put another way, let's say I have a 1050x1020 image. Which is the better practice: to upload it as a 1050x1020 texture, or to pad it with...
View ArticleManaging Objects on a Conveyor Belt i.e. Factorio and Satisfactory
I have been playing a lot of Factorio and Satisfactory and was trying to replicate a simple version in Unity. Nothing too fancy just a few belts and machine moving thing around. Does anyone have any...
View ArticleWelcome to Fragment’s Moonrise
We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com In addition, we're also live on Steam. If you're interested...
View ArticleFragment's Moonrise
Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.Explore a Randomly-Generated Open...
View ArticleIssue with DirectX12 timestamps
I've been adding timestamp queries to my DX12 renderer and noticed something weird. This can get long to explain so I'll try to mention as little as possible (I'll just add further information if it's...
View ArticleDocumentation Is Your Friend
Today I took the time to catch up on documentation. As an electrician, you live or die by it. In the Navy one of my many duties included updating it. I know it is hard work, but I also know that you or...
View ArticleValkyrie open-source cross-platform engine
Valkyrie is a 2D side-scrolling game engine written in C# using the Xamarin cross-platform framework. 1 common code base can be compiled to native assemblies for iOS, Android and Universal Windows...
View ArticleSuddenly receiving e-mail notifications for everything
After making a recent post in the graphics forum, I've been receiving e-mail notifications seemingly for unrelated topics/threads being updated. These always arrive with the subject “poster replied to...
View ArticleQuestion about Multi Rendering targets in OpenGL
Hello! I'm trying to implement bloom to my OpenGL game but I'm a bit confused. I want to create a second color attachment for saving the scene highlights. I'm using multisampled textures and have no...
View Articlelocal_size_x, etc. in OpenGL compute shader
I have written a compute shader that calculates a quaternion Julia set. The strange thing, is that it works best when I state: layout(local_size_x = 1, local_size_y = 1) in;I tried bumping it up to...
View ArticleBridgeIT
BridgeIt is a fun game that tests your eye - hand - brain skills.Build your way to the top.Race against the clock, Test your skill with no room for mistakesEven take it to the world stage and race...
View ArticleBridgeIt - Casual Joy For Android
BridgeIt - For AndroidBridgeIt is a fun game that tests your eye - hand - brain skills.Build your way to the top.Race against the clock, Test your skill with no room for mistakesEven take it to the...
View ArticleProject Escapes(Day 6)
Day 6 and finally some more shapes.Today we added doors and windows, models are placeholders created by me, and my blender skills need some improvements. Left clicking with the mouse opens or closes a...
View ArticleSuggestions for Interfacing between a Browser Game and a Local Engine
Hi there.So for the past year and a half, I've been developing increasingly complex projects using the Twine/SugarCube development platform with the heavy use of JavaScript. However, I've started to...
View ArticleOwl Shooter (Manager Killer) - DOOM like FPS
A 3D shooter requires 3d artists, animators and sound engineer. Good day. The project is unequivocally non-profit and applicable to such tasks: - go through the entire sequence of the project’s...
View ArticleDiscover Python and Patterns (9): Pygame
In the previous posts, I introduced enough of Python and patterns to start creating games with graphics using the Pygame library.This post is part of the Discover Python and Patterns seriesInstall...
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