DigiPen Releases New, Free Video Tutorial Series - How to Animate an Avalanche
For those interested in digital arts and animation, the DigiPen Institute of Technology has just released a three-part video tutorial on how to animate an avalanche. Taught by Jazno Francoeur,...
View ArticleMy Journey to Video Game Development
One evening, back in April 2005, my older brother, Matthew, called me into his room. Upon entering, I saw that he was playing a game on our computer. It wasn't just any game...it was a game he made...
View ArticleFragment’s Moonrise | Update #45 – Live on Steam and Kickstarter Announcements
Welcome to our forty-fifth blog post! We just wanted to make a quick update in regards to both Steam and Kickstarter.First and foremost, if you haven’t seen our latest trailer, check it out above!...
View ArticleNightRose Dev Blog #3
Hello everybody! Today I'll be going over what I've been working on in my RPG, NightRose. Enjoy!The first thing I've added is a feature that allows the player to choose what party member to use an item...
View ArticleYouth for Christ Rock Paper Scissors
I help out with a non-profit organization called the "Miami Valley Youth for Christ", where I do volunteer ministry work for middle and high school-aged students. To show my support, I made this Rock...
View ArticleThe Adventures of Micah Rock Paper Scissors
Micah and Trekker are taking on each other in a game of Rock Paper Scissors! Who will get lucky?
View ArticleKat Komedy
You better klean out your litter box. Bekause trouble's approaching in this wakky showdown as two kats named Dalton and Dorothy battle some krazy villains who are up to no good.
View ArticlePower Micah vs. Trekker
Micah takes on one of his superhero forms, Power Micah, as he chases down Trekker to stop him from his plans of world domination.DISCLAIMER: My older brother, Matthew Barga, created this. I just added...
View ArticleHere I Come
UPDATE: added new release dateSummary:Here I Come is an atmospheric survival horror game played in a first-person perspective in which learning when to hide or run are key factors in surviving the...
View ArticleColor progress of a ship
Unlike my last post, this one is more colorful. The ship has started to get a paint job. Texturing is being done in 3D Coat.Original post blogged on Rank: Warmaster Dev Blog.Read more
View ArticleOTF charsets issue
Hello everyone.I am working on my own OTF parser on C# and I am currently stuck on charsets.I successfully parsed the list of charsets and found out that it contains several formats, which is not...
View ArticleOpenGL not rendering all VertexBuffers when using FrameBuffer
My OpenGL renderer works fine when I do simple forward rendering, but when I try to render to a frame buffer it does not display the last Vertex Array that I tell it to draw. I've changed the order in...
View ArticleMY.GAMES Launch Hyper-Casual Publishing Programme
Teams will receive up to $50,000 per project to drive development; up to $10 million available in first yearInternational gaming brand MY.GAMES (part of Mail.ru Group) has launched a new publishing...
View ArticleMY.GAMES Launch Hyper-Casual Publishing Programme
MY.GAMES Launch Hyper-Casual Publishing Programme30 April 2020: International gaming brand MY.GAMES (part of Mail.ru Group) has launched a new publishing programme aimed at developers of hyper-casual...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View ArticleProject Escapes(Day 5)
Day 5 and finally some other shapes of blocks.Today we added a main menu, stairs and we created the option to rotate blocks. The stairs where fun the program where i learned a lot about programming...
View ArticleThe Forums are moving…
The Corona Labs Forums are currently down as we migrate them to the new modern forum software on new hardware. The old Forums will remain down from this point forward. Once the migration is complete,...
View ArticleThe role of algorithms and social interactions in livestreaming, esports and...
Dr. Wohn’s research;Dr. Wohn’s research area is human-computer interaction in the context of social media, focusing on non-conscious use of technology, such as media habits, and their relation to...
View ArticleWrong notifications
I love Gamedev.net. I am receiving email notifications that don't concern me.Josheir
View ArticleNext GameDev Challenge?
Thoughts on the next GameDev Challenge? With COVID-19 impacting everyone around the world, it seems like we could use a positive gamedev challenge focused on positive, lighthearted themes.A few theme...
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