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Looking for level designer : 3d RPG Fantasy game

**PLEASE READ BEFORE SEND E-MAIL TO US**Looking for level designerMemory Trees : RPG Fantasy simulation game(if you have experience make map with 3d rpg game like Rune Factory or Atelier series)Looking...

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Strategies and learnings for managing remote work

Managing a fully remote team has been very interesting over this past month. Before this, typically my day would consist of going into the office, coordinating with people face to face communication,...

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Ogre 2.1 Officially Released

Ogre 2.1 has been made officially available. The new release of the open source rendering engine includes:HLMS - high level material system to generate shaders automaticallyPhysically Based ShadingNew,...

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Best ways to manage/unite a team working disparately

Hey there. I'm on a largish scrum team of talented developers who all work on varied topics across the game. This tends to grow our story count and makes sprints a real challenge to track. These...

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Dear imgui and GLFW

I'm setting up a new project that uses GLFW and Dear imgui. When I move my mouse over the GUI window it still passes along mouse events to the main window.Is there a way to tell it to not pass the...

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How was Valve able to sell CS that was made with GoldSrc Engine which is a...

Hello togheterSo to explain a bit more me question: I know that if you use GPL Software or components your software also needs to be published under GPL. And this states that the price must just be so...

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glDrawPixels alternative

So my code relying on glDrawPixels breaks when using GLFW. What is the best alternative? I'm basically wanting to read the framebuffer, make some changes to it, then write back to the framebuffer.

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using a vectror to shoot a bullet

I am able to draw a bullet at the front of the cannon of my tank sprite. I want the bullet to shoot at the enemy tank in a parabolic arc. I have drawn two tanks that move horizontally along a grassy...

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Graphics Programming weekly - Issue 129 — April 26, 2020

flowchart for descriptor set setup in Vulkana flowchart that provides an overview of the descriptor set binding logic of the Vulkan API wayback-archive CUSTOM GAME ENGINES: A Small Studylist of games...

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Next GameDev Challenge?

Thoughts on the next GameDev Challenge? With COVID-19 impacting everyone around the world, it seems like we could use a positive gamedev challenge focused on positive, lighthearted themes.A few theme...

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In search of ShaderX 5 CD

Somewhere along the line the CD to my copy of ShaderX5 went missing (almost certainly loaned out at some point and not returned).  Yes, the book is somewhat ancient in GFX terms, but there are a few...

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Using enum in include file gives ERR Name conflict [] is a named type

< SOLVED >My host program searches the script directory for any scripts, and automatically includes them as a module.The enum.h is in the same directory as the script - and the script is also...

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Making a game for Jacksepticeye

Hello, I really need your help. My favourite youtuber 'Jacksepticeye' has requested for someone to make a game based on 'Siren Head' and I need help making a full blown game of 'Siren Head' I need a...

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Which good VAT software offers a free trial for the UAE?

The Value Added Tax - VAT is a consumption tax which is added mainly to the goods and services bought and sold. It is mainly seen in the European countries. There are approximately 160 countries which...

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Ray Tracing

Anyone here done ray tracing? I`m just starting on this path and I think I understand the basics (casting rays from a point towards the space contained between the four corners of a rectangle ) If...

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Efficient SSBO Data Streaming

I’m upgrading my OpenGL engine to work in larger batches. For dynamic object instanced rendering, I upload “packed” (32 byte) individual transform data through SSBO. I then run a shader to unpack the...

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Project Escapes(Day 2)

Hi There,Second day of this project is complete. We added tree's that spawn in random location and with a random layout.And we added the ability to remove and create new blocks. 

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VAO Binding Confusion

I'm learning to use opengl and things have been going well for the last week. But I ran into an issue when trying to render both 2d and 3d objects using batch rendering. What i've read about vao's is...

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Dev Diary #117 - Last Week, In Summary 15

Hello and welcome to this weeks Dev Diary, the short version and a tad more info about SEO concerns that I found out.Last week went along with the following topics;Searching for the best way to use CSS...

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Replay video generation

Hello, we are currently using mp4 and ffmpeg to generate replays, but there is one big downside - if the game crashes, the replay is corrupted. Do you know video format, which allows runtime generation...

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