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How relevant are power-of-two textures on modern hardware?

How relevant are power-of-two textures on modern hardware?  Put another way, let's say I have a 1050x1020 image.  Which is the better practice: to upload it as a 1050x1020 texture, or to pad it with...

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Direct3D 11 Textures not working

Hello! I'm currently working on a project and I'm having a bit of an issue with Direct3D 11 and textures. They're not showing up.Now I don't know if my texture creation code is incorrect since I'm...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...

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Rift One

Rift One is a Sci-Fi First person shooter in development by data7 studios, a group of 10 people working hard to make the best game they possibly can! We are hoping to make a good demo to show off and...

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Looking for beginners in any discipline

For some reason I thought that writing this post would be a lot easier. Still, here we go. Hello whoever you are, from whatever discipline, beginner or experienced, thank you for reading this. I'm...

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Dustwalker pics & Beta testing

The updated wizard’s towerBeta testing has been going well. So far beta testers have found several bugs and made numerous suggestions for improvement. It’s been really useful. I’ve also gotten some...

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Ziva VFX Academic Licenses are now FREE

Ziva Dynamics announced that Ziva VFX, the world’s most advanced character simulation software, is now free for students and educators. The same tools used on Game of Thrones, Hellboy and John Wick 3...

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Props, part 2

“having coronavirus along with my wife but still having to care for our 3 young children.”I read your previous post before from April 4 where you were ‘keeping things real’. You didn't mention (or...

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Props, part 2

looking back I didn't mention it here. Honestly I don't remember much of last week. And to be fair, they wouldn't test us so we don't know for certain but we did have 2 of the primary symptoms:...

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Using SDF rendering with large world?

There are lots of cool things you can do with SDFs to render implicit surfaces. Most of the examples I've seen have been “all in the shader”, where the entire distance function is encoded in the shader...

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Othello heuristic method

I'm working on an Othello game that tries to use minimax?I made a heuristic function for it:  int getHeuristic() { // give each square a certain value // corners are most valuable int[][] values = {...

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View to comment to entry ratio stuff

I see so many people give many useful information at this website so I also have to share a important and useful info on this page. There is website which provide Antivirus Coupons So those people who...

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Dustwalker pics & Beta testing

Looking nice game with good graphics, we also a developer of casino game software at Mobzway technologies with high quality graphics and soothing game-play.

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View to comment to entry ratio stuff

Hey, I not comment on your blog on regular basis because I had own my own website. Yes, if you want to know about my website then visit Tech Updates and see what I done. You will see that all the...

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problem with push to talk in the background android

I am developing a push to talk application in the background, I am facing this problem on the client when starting a game: "sendto failed: EPERM (Operation not permitted)" (this problem occurs when...

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Dustwalker pics & Beta testing

@ashish8 Thank you

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Seeking 2D Graphic artst and storytelling/designer/level designer for...

HelloI have been in the gaming industry a long time ago, but for the last 10 years I switched into system development due to financial reasons. I have never stopped programming games though. The latest...

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Looking for beginner in coding to start hobby project game

Hi all, I am so happy that I discovered this page.Who I am ? I am 27 year old man who loves drawing and digital art. every day I am learning more about art and graphic, spending all my free time with...

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Basic ShaderGraph question

I'm trying to seamlessly tile a vertex displaced sphere with a seamless texture. The mesh is displaced during runtime and I can't figure out how to properly texture the sphere in ShaderGraph.I did a...

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Creating reference images from paper scans

Hello. Excuse me for longer post but I wanted to be specific. Sorry for possible grammar mistakes.I would like to ask for tips and recommendations on a certain type of creating reference images for 3D...

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