Hi, quick question.
If I have stencil write enabled and I'm using clip() in the shader, will a pixel that gets clipped/discarded, still write to the stencil?
This is aimed at D3D11 and D3D12.
Cheers..
Hi, quick question.
If I have stencil write enabled and I'm using clip() in the shader, will a pixel that gets clipped/discarded, still write to the stencil?
This is aimed at D3D11 and D3D12.
Cheers..