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A Win32 Approach to Multi-threaded Servers Part I - WinSock

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A Win32 Approach to Multi-threaded Servers Part I - WinSock
by Kurifu Roushu

Thanks to Smoogle for editing this article for me.

Preface

This article I intend to be the first of a few articles, to form a series, in which I will use to take a pretty much ground up approach to creating a multi-threading game server using Win32. Many of you may have seen me poking around the forums in GameDev asking a few questions so that I may more readily complete this article with as much information as possible.

Within this series I do assume that you have …


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