
Unlike most (if not all) other MMORTS games, Darklin Wars is not pay to win. We are building a game that is purely subscriber based and delivers a game play experience where the best players, who are able to build relationships, master the strategic elements, and play smarter will win out.
The demo shows:
1 - Basic item enchanting
2 - A sample Kingdom view with castles and monsters
3 - A sample scout popup report and battle outcome
4 - Quest functionality
5 - Basic castle view and perspective
6 - Hero interface
7 - Darklin crafting interface (crafting not yet possible)
8 - Formula discovery …