Hi GameDev.net,
As I did explain in an earlier thread I am using Rastertek's tutorials to learn DirectX while at the same time training my C++ skills and today I ran into what I think is a weird issue.
I have my framework setup as the first tutorial on how to render a terrain(
everything is working so far. But today I tried to implement Tessellation together with it by following (http://www.rastertek.com/dx11tut38.html)
Pretty straight forward and the tessellation part works as intended but I render the terrain with Tessellation the text disappears. The game loop is running and it is processing input and everything. It's just that my 2D text seems to have disappeared.
It's confusing to me since I believe they are using totaly different buffers and shaders, they are rendered separately. I've only looked over the issue for 1 hour and going to continue tomorrow but thought I would throw a question out here before going to bed if someone has been following these tutorials and had a similiar problem or if someone is more knowledgable then me and know what I should direct my search tomorrow.
Best Regards
Toastmastern