while I was importing a big mesh into DX9 from assimp,
the D3DXCreateMesh function fails if that mesh contains more than 65535 vertices,
how do I work around it?
Thanks
Jack
while I was importing a big mesh into DX9 from assimp,
the D3DXCreateMesh function fails if that mesh contains more than 65535 vertices,
how do I work around it?
Thanks
Jack