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How to update vertex buffer on every frame

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I have a vertex buffer and i need to update it on almost every frame, it is a cloth. I have pool of upload heaps, so creating intermediate buffer isn't costly. But if i will wirte data to the same vertex buffer on every frame, then i will tie CPU and GPU together. Should i create several copies of the same vertex buffer? I that the case where i need to use ring buffer for all my buffers for deformables?


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