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Refining the main gameplay mechanic

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Hi everyone!

Last week I made a massive change in the way my game works by refining the main mechanic and here's why. (I have also made a video version of this devlog)

First, let's sum up what was the previous way of merging buildings. The player could right click on a group of four buildings, and they would instantly merge into a new building based on the ones they had selected. This was interesting because it was quick and dynamic but there were a lot of downsides too.
 

The first one being that the player doesn …


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