Hi everyone, so there is this problem I have, and I dont know why it is happening.
So first off I made a class called Entity and I made entites array(images) with 2 elemetns Entity entites = new Entity[2] in my game1.cs, I also made collision detection system.
So now In my Game1.cs class in Update() method I call a Collision() method, and a Collision() method goes like this:
private void Collision() { entites[0].CollisionWithPlayer(player.playerRectangle); entites[1].CollisionWithPlayer(player.playerRectangle); }
now when I run the game, Collision is not applied to entites[0], it is applied just to enitites[1], BUT
private void Collision() { entites[1].CollisionWithPlayer(player.playerRectangle); // now enitites[1] is first and 0 is second, reversed as in code above entites[0].CollisionWithPlayer(player.playerRectangle); }
Note that I have switched Array Indexes, And now when I build it and run the game, Collision is not applied to entites[1], it is applied just to enitites[0].
Why is that so, how can that be? How to fix this?
Thanks in advanced :/
Oh btw, here is my Coliision method in Entity Class, if it would be of any importance:
public void CollisionWithPlayer(Rectangle playerRectangle) { if (blablabla) { CanGoBot = false; } else CanGoBot = true; if (blablabla) { CanGoTop = false; } else CanGoTop = true; if (blablabla) { CanGoRight = false; } else CanGoRight = true; if (blablabla) { CanGoLeft = false; } else CanGoLeft = true; }