- the author presents considerations for designing conversations explained with the example of RGBE encoding
- discusses quantization, round trip error, and precision maximization

- the article explains how to deal with pixel coordinates correctly
- shows why pixel center coordinates are at half-offsets
- additionally shows how to integrate this into a ray-tracer correctly

- an online summit with talks about ray tracing topics
- covers topic such as ray tracing API, usages in games and developments for mobile

- program for …