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Graphics Programming weekly - Issue 136 — June 14, 2020

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Followup tidbits on RGBE

  • the author presents considerations for designing conversations explained with the example of RGBE encoding
  • discusses quantization, round trip error, and precision maximization

The Center of the Pixel is (0.5,0.5)

  • the article explains how to deal with pixel coordinates correctly
  • shows why pixel center coordinates are at half-offsets
  • additionally shows how to integrate this into a ray-tracer correctly

Real-Time Ray Tracing Summit

  • an online summit with talks about ray tracing topics
  • covers topic such as ray tracing API, usages in games and developments for mobile

Preliminary HPG 2020 Program

  • program for …

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