Im making omnidirectional shadowmapping i encountered few issues that i am not aware of, that is:
Whenever i bind program (shader) and switch between framebuffer is.this shader still in use or do i have to bind it again?
Same goes for textures if i bind them in one framebuffer do they stay bound and i can use them in another framebufder or do i have to bind them again after switchig framebuffers? ( I know i could test that, but im writing new lighting model and for now im just coding)
Another question is how would i store …