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Device Lost

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IDXGISwapChain::Present() may return one of error codes:

DXGI_STATUS_OCCLUDED                          (PC only?)

DXGI_ERROR_DEVICE_RESET                   (UMD reset?)

DXGI_ERROR_DEVICE_REMOVED             (PC only?)

D3DDDIERR_DEVICEREMOVED                  (PC only?)

 

I assume that only UMD (user mode driver) error can issue error while normal gameplay, because kernel errors will bring BSOD.

 

Question1: How is it possible to trigger this events on my machine?

Is there a simpler way, than drivers update/physical device removal?

 

Question2:  It seems that XBO can return S_OK and DXGI_ERROR_DEVICE_RESET.

Is this correct?

 

Question3: Do AAA games handle this situation?

My current design: throw exception, and recreate entire device with resources (game state and renderer are independent from each other).

Is there a better way?

 

 

A little bit off-topic, but related to error in Present():

In my experience, AMD video cards have a lot of driver issues (I used 2 x5450 cards in order to use 4 monitors), and on my day-to-day office job (not 3D), I had several UMD resets a day until I replaced them with NVidia.

Quesion4: how good are last AMD cards and drivers now (like RX 460/480)?

 

Quesion5: on XBO, how good AMD drivers are there?

How rare is it not to receive S_OK from Present()?

 

Thanks in advance!


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