Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17560

NightRose Dev Blog #6

$
0
0

Hey…if you're using anxiety as a game mechanic, maybe your timing could be associated with breathing…so you have to time deep breaths for relaxation which then would equal greater damage.


Viewing all articles
Browse latest Browse all 17560

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>