Hi guys,
I am wondering if there would be any benefits in populating dynamic vertex buffers in separate threads during the draw cycle. Or would the internals of the GFX card still make this happen sequentially?
Interested to get your views on this.
Thanks in advance.
I am wondering if there would be any benefits in populating dynamic vertex buffers in separate threads during the draw cycle. Or would the internals of the GFX card still make this happen sequentially?
Interested to get your views on this.
Thanks in advance.
