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Resources on cross-platform/compiler toolkit development

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I'm interested in writing my own toolkit for game development (C++). Mainly to gain experience and secondly to have a solid toolkit to work with in the future when creating games.

I was inspired while browsing UE4 source code but unfortunately I wasn't able to find any references that talked about that sort of low-level system. So now I'm looking for books and/or online tutorials on this topic.

As for the extent and purpose of this toolkit, ideally it should be something that I can pick up and start creating a game with. So that might …


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