Hello, I am trying to load TGA textures in sharpdx, but it seems it is not supported.
Is there any simple method or do I have to write my own TGA format parser, parse the file into pixel array and then use those pixels?
I was trying to use
var bitmapDecoder = new SharpDX.WIC.BitmapDecoder( factory, filename, SharpDX.WIC.DecodeOptions.CacheOnDemand );
But I get WINCODEC_ERR_COMPONENTNOTFOUND/Componentnotfound on this code, so I presume TGA is not supported.