Idea - what if instead of a single screen depth map, we created a cubic one into a cube map, then used THIS to calculate the screen space reflections. Wouldn't this work better? Or am I over-looking something?
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Idea - what if instead of a single screen depth map, we created a cubic one into a cube map, then used THIS to calculate the screen space reflections. Wouldn't this work better? Or am I over-looking something?