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frame rates and refresh rates

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frame rates and refresh rates

 

on the PC,  if your FPS is higher than the monitor's refresh rate, you only get the refresh rate as the number of images presented to the player per second - right?

 

so if i'm at 172 fps (pulling a number out of thin air), and the monitor is at 60Hz, the player sees 60 images per sec - right?

 

so there's really no need to go faster than refresh rate?   you're writing data to vidram that never gets sent to the monitor?  overwritten before it ever gets read?

 

and refresh rates are typically some multiple of 30 Hz ?

 

I'm running caveman 3.0 on the new i7-6700K at 4Ghz and a GTX1080.  with framerate limiter off, i show 62 fps.  due to vsync no doubt.   

 

i'm trying to figure out how to take advantage of these new speeds. 

 

a standard game loop framerate limited to 60Hz or so would be nice. less work that fix your timestep, and no temporal aliasing.

 

game is currently coded for 15Hz update, so i'd have to mod all update code to run at a different speed.  such as 30Hz or 60Hz.   (or 120Hz ?)


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