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Highlighting objects in 2d game like in Baldur's Gate/Pillars of Eternity possible in HLSL+DX11 shader?

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Hi all,

 

I was wondering if it is possible to create a HLSL shader to highlight objects like in baldur's gate or pillar of eternity, ie:

 

85299537.jpg

 

Or if this is done using a semi transparent texture on top of the object.

 

I'm not an expert with shaders, so I dont know if it is possible to detect edges like that.

 

Thanks for any help!

 


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