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Making 2.5D Game in Unity – Part 5

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In this part, we will combine various camera design methods using Cinemachine.
First, we will create a basic camera the follows our character. Next, we will create control zones that change camera properties like zoom when the character is inside it. After that, we will add a track and a dolly camera. And last, we will configure the camera to follow two or more characters.

Cinemachine Package

Let’s start by downloading the Cinemachine package – it’s an excellent extension for Unity that provides us with outstanding AAA like camera controls.
In the menu bar, go to Window > Package …


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