Hi,
I have a medical volume data and I would like to learn how to write a HLSL shader to do ray-cast rendering, volume slicing etc.
Can anybody provide me some links for this kind of examples?
I use DX11.
Thanks a lot.
YL
Hi,
I have a medical volume data and I would like to learn how to write a HLSL shader to do ray-cast rendering, volume slicing etc.
Can anybody provide me some links for this kind of examples?
I use DX11.
Thanks a lot.
YL