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Compute Shader Ray Tracing

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Has anyone made a compute shader ray tracer that can render a moderately complex scene in real time? I've googled a bit and all I've found are ones with a few spheres and maybe a skybox and a ground plane. I'm talking about dx11 compatible compute shaders not dxr or rtx stuff. Although, I think if they keep making specific ray tracing hardware, any compute shader ray tracer's will be obsolete. Still fun to mess with though.

Only kinda complex thing I've found is Crytek's demo.


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