Hi all. This is your UI/UX Artist Paul here. This week I have a smaller delivery, but nonetheless a very important tool given Rank: Warmaster's nature. And those are the Controls for the Asset Screen.
A minor tidbit of a graphical element set, but paralyzing to be without. In any game you have to be able to input data and easily denote quantities, even if it's just a matter of adjusting the in-game volume and screen brightness. In our case however, we have an empire to run, so being able to send resources to a recipient is …