Hello!
I´ve been strugling for a while on how to load hight precision textures in DX12. Right now I´ve been using to load my textures "DirectX::CreateDDSTextureFromFile12". There is also the "TextureFromMemory" function but it only accepts 8bits data and I would like to upload a 16bit texture (to be used as a heightmap).
What could I do? Should I try to upload a buffer instead?