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High precision texture.

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Hello!

 

I´ve been strugling for a while on how to load hight precision textures in DX12. Right now I´ve been using to load my textures "DirectX::CreateDDSTextureFromFile12". There is also the "TextureFromMemory" function but it only accepts 8bits data and I would like to upload a 16bit texture (to be used as a heightmap).

What could I do? Should I try to upload a buffer instead?


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