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Graphics Programming weekly - Issue 126 — April 5, 2020

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NVIDIA Vulkan Ray Tracing Tutorials

  • collection of Vulkan tutorials for the VK_KHR_ray_tracing extension
  • the tutorial starts from a working .obj rendering using rasterization and then integrates raytracing
  • additional topics covered are Anti-Aliasing, handling thousands of Objects, Transparency, Reflections, Animation, Callable Shader and Ray Query

Using Nsight Systems for Fixing Stutters in Games

  • the article shows how Nsight was used for debugging a frame stutter bug in the Vulkan raytracing implementation of Wolfenstein: Youngblood

Optimizing VK/VKR and DX12/DXR Applications Using Nsight Graphics: GPU Trace Advanced Mode Metrics

  • the post presents how to use Nsight to apply the …

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