- collection of Vulkan tutorials for the VK_KHR_ray_tracing extension
- the tutorial starts from a working .obj rendering using rasterization and then integrates raytracing
- additional topics covered are Anti-Aliasing, handling thousands of Objects, Transparency, Reflections, Animation, Callable Shader and Ray Query

- the article shows how Nsight was used for debugging a frame stutter bug in the Vulkan raytracing implementation of Wolfenstein: Youngblood

- the post presents how to use Nsight to apply the …