Hi,
Im busy working on a game using my own game engine, I wrote a Blender export script to export models from blender into my engines custom model format. Animations worked fine but the models (and their skeletons) I used up to now were quite simple (not that many bones). I now have much more detailed models with more detailed skeletons and importing them into my game I notice that the animations are a little wrong in some places, and very wrong in others (compared to how it looks in blender). The place were things go wrong the most is …