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Autonomous movements

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I assume the obstacles that you're talking about in Section 2 & 3 are smaller than the ones that have carved out portions of your navmesh in the example in Section 1. Is that right?

That, combined with the mention in Section 2 “The navigation mesh is built without taking buildings and other static objects into consideration”, my initial reaction/suggestion would be: Don't do that.

If your navmesh already reflects the nature of the static world geometry, why doesn't it also reflect the static nature of other static objects in the world? Is there some particular …


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