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Article On Texture (Surface) Formats?

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Hi,
Does anyone know of a good article on the different types/ formats of textures that can be used?
This sounds quite general, but I mean topics like these

- file formats, i,e. TGA vs DDS (pro's and cons)
- compression types (DX1 to 5, BC etc,)
(I understand there's an overlap here between textures and surface formats)
- what best to use for different types of textures
-- diffuse
-- specular
-- data/ height map
-- etc.

I'd find this information very useful because I'm currently designing/ thinking out my new D3D11 engine and an asset pipeline.

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