Hi,
Does anyone know of a good article on the different types/ formats of textures that can be used?
This sounds quite general, but I mean topics like these
- file formats, i,e. TGA vs DDS (pro's and cons)
- compression types (DX1 to 5, BC etc,)
(I understand there's an overlap here between textures and surface formats)
- what best to use for different types of textures
-- diffuse
-- specular
-- data/ height map
-- etc.
I'd find this information very useful because I'm currently designing/ thinking out my new D3D11 engine and an asset pipeline.
Does anyone know of a good article on the different types/ formats of textures that can be used?
This sounds quite general, but I mean topics like these
- file formats, i,e. TGA vs DDS (pro's and cons)
- compression types (DX1 to 5, BC etc,)
(I understand there's an overlap here between textures and surface formats)
- what best to use for different types of textures
-- diffuse
-- specular
-- data/ height map
-- etc.
I'd find this information very useful because I'm currently designing/ thinking out my new D3D11 engine and an asset pipeline.