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[D3D12] ID3D12CommandQueue::ExecuteCommandLists() execution order

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Hi community

 

Does ID3D12CommandQueue::ExecuteCommandLists() guarantee command lists will be executed in order?

 

For example:

ID3D12CommandList* ppCommandLists[] = { cmdList0, cmdList1, cmdList2, cmdList3 };
m_commandQueue->ExecuteCommandLists(_countof(ppCommandLists), ppCommandLists);

cmdListN will be executed before cmdListM where N < M? MSDN documentation does not mention anything about that, so I do not know if that is undefined / GPU/driver dependant / etc.

 


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