Added
- implementation for Post-Processing Shader access through Graphite
- Global Scope access to Game Assets
Fixed
- GUI elements now automatically adjust scaling and ratio when device changes Orientation.
- Synchronized Update method of GameObject Base Type with GameLoop Giving all subclass of Type GameObject update Loop if subclass defines/overrides Update from Base Class.
ToDo
- convert Local position to Camera on orientation change
- implementation of Zone, Map, World
- Dialogue system
- Quest System
- Character Level and Attribute System
- Items and Inventory
- Npc Navigation
- Player/Npc interaction
- Crafting
- Collectables
- Statistic log