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03-26-20 State Update

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Added

  • implementation for Post-Processing Shader access through Graphite
  • Global Scope access to Game Assets

 

Fixed

  • GUI elements now automatically adjust scaling and ratio when device changes Orientation.
  • Synchronized Update method of GameObject Base Type with GameLoop Giving all subclass of Type GameObject update Loop if subclass defines/overrides Update from Base Class.

ToDo

  • convert Local position to Camera on orientation change
  • implementation of Zone, Map, World
  • Dialogue system
  • Quest System
  • Character Level and Attribute System
  • Items and Inventory
  • Npc Navigation
  • Player/Npc interaction
  • Crafting
  • Collectables
  • Statistic log

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