I'm using Wwise in Unity, and I'm getting this odd error when I first start up the game in debug.

The Play_Start_Game_Button event has been generated and the windows soundbank is in <UnitProjectPath>\wwiseProject\GeneratedSoundBanks\Windows.
This is what my settings looks like:

So it looks like my Unity project is looking in a different folder for the sound banks than where my sound banks are being generated. My <UnitProjectPath>\wwiseProject project generates soundbanks in its own GeneratedSoundBanks folder, so I tried deleting what was already in the Assets\StreamingAssets\Audio\GeneratedSoundBanks, and re-generating the sound banks.
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