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A less important DirectXMath proposal Reply Quote

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Hi!
 
May I write here a few words, please?
 
I want to point at one thing in the DirectXMath.
The types DirectX::XMFLOAT4 and others
are POD, but the static assert:
 
 

 

struct CMonadFontVertex 

            { 
                DirectX::XMFLOAT4 Font; 
                float Channel; 
                DirectX::XMFLOAT4 Color; 
 
                CMonadFontVertex() throw(); 
                CMonadFontVertex(const CMonadFontVertex & Source) throw() = default; 
                CMonadFontVertex(CMonadFontVertex && Source) throw() = default; 
                CMonadFontVertex & operator=(const CMonadFontVertex & Source) throw() = default; 
                CMonadFontVertex & operator=(CMonadFontVertex && Source) throw() = default; 
            }; 
            static_assert(std::is_nothrow_move_constructible<CMonadFontVertex>::value, "Move Ctor."); 
            static_assert(std::is_nothrow_move_assignable<CMonadFontVertex>::value, "Move Assign."); 

 

 
 
 
 
does not work.
 
The idea is, that these math structures could be included into custom vertices, etc.
They would be movable with a minimum risk. (only a difference, that they become movable). I know, that problem would be, when the structures become movable and a new build would have a different code/result (but maybe the better code).
 

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