Hello! I'm currently working on a project and I'm having a bit of an issue with Direct3D 11 and textures. They're not showing up.
Now I don't know if my texture creation code is incorrect since I'm currently learning Direct3D 11.
Here's the texture creation code:
int width, height;
int channels;
stbi_uc* data = stbi_load(m_Filepath.c_str(), &width, &height, &channels, 4);
COFFEE_ASSERT(data, "Failed to load texture!");
m_Width = width;
m_Height = height;
D3D11_TEXTURE2D_DESC textureDesc;
ZeroMemory(&textureDesc, sizeof(textureDesc));
textureDesc.Width = m_Width;
textureDesc.Height = m_Height;
textureDesc.MipLevels = 1;
textureDesc.ArraySize = 1;
textureDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
textureDesc.SampleDesc.Count …