Hi!
I am wondering if someone can help me out.
I have 2 FBOs + MRT and they have identical attachments(4 color attachments each). using glBlitFrameBuffer works as expected for the depth buffer and for one color_attachment. However, when i blit multiple color attachments, things go bad. I have done a lot of research and tried a lot of different methods, none works. I am not using renderBufferStorage because my textures have different internalFormats(RGBA and RGB16F). This sounds like the same problem, except i am not using multisampling, only MRT.
OpenGL version 4.3
Why: I want to create …