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3D games: character is small compared to the size of objects in the world

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3D games: character is small compared to the size of objects in the world

 

 

I've noticed in many 3D games that characters are small compared to the size of objects in the game world, such as trees, rooms in dungeons, etc.  

 

why is this done?

 

I've also noticed in 3D games that things in the world tend to look more like the correct size in 1st person view, but much bigger in 3rd person view.

 

What causes this?

 

 

 


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