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Blending texture to backbuffer

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Hi everyone!

 

I have a full-screen texture with UI.

I need to blend it to backbuffer.

 

UI texture and Backbuffer have the same resolution, sample count, and format.

 

The only solution came to my mind is do it over full-screen quad with shaders.

 

Is there a better way to do the job?

 

Thanks in advance.

 

PS: I use DX11


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